1. Division·
Regular Season - 12·06/19/2026·13:00
Ranheim
Ranheim
LDWLW
3-2
Finished
HT1-1
Lyn
Lyn
LLWDL
Neutral📍 EXTRA Arena, Trondheim
Season stats1. Division
Ranheim11matchesLyn11matches

Every panel below reflects each team's matches in 1. Division.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
45%
Overall

Composite team strength — average of LTQ and Hype.

36%
1570
ELO

Chess-style strength rating going into kick-off.

1544
49%
LTQ

Long-term quality across all competitions.

34%
40%
Hype

Short-term fixture buzz / excitement signal.

37%
4.98
Momentum

Recent goal-scoring trend (weighted goals signal).

2.17

Match Outcome

Match Outcomeresults breakdown
1111
1.55
Points per Game

Average points per match across the sampled games (max 3).

0.91
45%
Win Rate

Share of sampled matches won.

27%
18%
Draw Rate

Share of sampled matches that ended level.

9%
36%
Loss Rate

Share of sampled matches lost (lower is better).

64%
9%
Clean Sheet23%

Share of matches with no goals conceded.

36%
9%
Failed to Score

Share of matches where the team didn't score (lower is better).

55%

Goal Scoring

Goal Scoringattacking output
1111
2.64
Avg Goals Scored

Goals scored per match across the sampled games.

0.73
91%
Scored > 0.568%

Share of matches where the team scored at least once.

45%
100%
Over 1.586%

Share of matches with total goals > 1.5.

73%
91%
Over 2.577%

Share of matches with total goals > 2.5.

64%
82%
Over 3.550%

Share of matches with total goals > 3.5 — high-scoring affairs.

18%
82%
BTTS50%

Share of matches where both teams scored.

18%
36%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

0%
55%
Scored Both Halves32%

Share of matches with a goal in both the 1st and 2nd half.

9%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1111
2.18
Avg Goals Conceded

Goals conceded per match (lower is better).

1.91
9%
Clean Sheet23%

Share of matches with no goals conceded.

36%

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1111
45%5/11
Leading at HT32%

Share of matches the team led at halftime — fast-start signal.

18%2/11
18%2/11
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

45%5/11
36%4/11
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

36%4/11
82%9/11
HT/FT Same Outcome73%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

64%7/11
80%4/5
Led at HT → Won90%

Of matches led at HT, share converted into a full-time win — closing strength.

100%2/2
25%1/4
Trailed at HT → Recovered13%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/4

Goal Timing

Goal Timingwhen goals happen
events 11/1111/111111
21%
0-15'19%

Hot starts — share of the team's goals scored in the opening 15 minutes.

17%
14%
16-30'15%

Early control — share scored between the 16th and 30th minute.

17%
17%
31-45'17%

Pre-HT push — share scored in the run-up to halftime.

17%
24%
46-60'29%

Restart wave — share scored in the first 15 minutes after HT.

33%
7%
61-75'12%

Game-state shift — share scored between minutes 61 and 75.

17%
17%
76-90+'9%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

0%

First-Goal Edge

First-Goal Edgewho strikes first
events 11/1111/111111
64%7/11
Scored First47%

Share of matches where the team opened the scoring — fast-start signal.

30%3/10
36%4/11
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

70%7/10
57%4/7
Win when Scoring First62%

Of matches the team scored first, share converted into a win — closing strength after the opener.

67%2/3
25%1/4
Win when Conceding First20%

Of matches conceding first, share rescued into a win — comeback strength.

14%1/7
18'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

45'
12'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

28'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 11/1111/111111
36%4/11
Scored after 75'18%

Share of matches with a late goal scored by the team — late finishers signal.

0%0/11
45%5/11
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

55%6/11
100%4/4
Lead Saved after 75'83%

Of matches leading at 75', share closed out for a win — closing strength.

67%2/3
0%0/4
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

33%1/3
0%0/11
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/11

Set Pieces

Set Piecespenalty / own-goal share
events 11/1111/111111
93%27/29
Open-Play Share97%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%6/6
3%1/29
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/6
3%1/29
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/6
8%2/24
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

9%2/23
4%1/24
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

9%2/23

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 11/1111/111111
63%5/8
Match Cards > 3.556%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

50%4/8
8/118/11
25%2/8
Match Cards > 4.538%

Share of matches with total card points > 4.5 — Over 4.5 line.

50%4/8
8/118/11
63%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

80%