

Every panel below reflects each team's matches in 3. Division - Girone 1.
Composite team strength — average of LTQ and Hype.
Chess-style strength rating going into kick-off.
Long-term quality across all competitions.
Average points per match across the sampled games (max 3).
Share of sampled matches won.
Share of sampled matches that ended level.
Goals scored per match across the sampled games.
Share of matches where the team scored at least once.
Goals conceded per match (lower is better).
Share of matches with no goals conceded.
Share of matches the team led at halftime — fast-start signal.
Share of matches level at halftime — balanced or low-tempo openings.
Hot starts — share of the team's goals scored in the opening 15 minutes.
Early control — share scored between the 16th and 30th minute.
Share of matches where the team opened the scoring — fast-start signal.
Share of matches where the team conceded the opening goal (lower is better).
Share of matches with a late goal scored by the team — late finishers signal.
Share of matches the team conceded a late goal — late-game vulnerability (lower is better).
Of the team's scored goals, share from open play — non-set-piece scoring quality.
Of the team's scored goals, share from penalty kicks — penalty dependency.
Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.
Share of matches with total card points > 4.5 — Over 4.5 line.
Points per match at the venue — home team at home, away team away.
Share of sampled matches won.
Short-term fixture buzz / excitement signal.
Recent goal-scoring trend (weighted goals signal).
Share of sampled matches lost (lower is better).
Share of matches with no goals conceded.
Share of matches where the team didn't score (lower is better).
Share of matches with total goals > 1.5.
Share of matches with total goals > 2.5.
Share of matches with total goals > 3.5 — high-scoring affairs.
Share of matches where both teams scored.
Share of matches won while both teams scored — strong attack with a defensive lapse.
Share of matches with a goal in both the 1st and 2nd half.
Share of matches the team trailed at halftime — slow starts (lower is better).
Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.
Of matches led at HT, share converted into a full-time win — closing strength.
Of matches trailing at HT, share rescued to a draw or win — comeback resilience.
Pre-HT push — share scored in the run-up to halftime.
Restart wave — share scored in the first 15 minutes after HT.
Game-state shift — share scored between minutes 61 and 75.
Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).
Of matches the team scored first, share converted into a win — closing strength after the opener.
Of matches conceding first, share rescued into a win — comeback strength.
Average minute of the team's first goal — earlier means faster starters.
Average minute of the first goal conceded — later is better (defense holds longer).
Of matches leading at 75', share closed out for a win — closing strength.
Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.
Share of matches with any goal in stoppage time (90+) — late-drama frequency.
Of the team's scored goals, share that were opponent own-goals — pressure / fortune.
Of conceded goals, share from opponent penalties — defensive discipline (lower is better).
Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).
Share of card events that occur after halftime — late-discipline tendency.
Share of sampled matches lost (lower is better).
Goals scored per match across the sampled games.
Goals conceded per match (lower is better).
Share of matches with no goals conceded.
Share of matches where both teams scored.
Share of venue matches with total goals > 2.5.