3. Division - Girone 4·
Regular Season - 11·06/22/2026·11:00
Odd II
Odd II
LLLDW
3-1
Finished
HT0-0
Flekkerøy
Flekkerøy
WWWWW
Season stats3. Division - Girone 4
II10matchesFlekkerøy10matches

Every panel below reflects each team's matches in 3. Division - Girone 4.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
29%
Overall

Composite team strength — average of LTQ and Hype.

79%
1244
ELO

Chess-style strength rating going into kick-off.

1189
39%
LTQ

Long-term quality across all competitions.

67%
19%
Hype

Short-term fixture buzz / excitement signal.

91%
4.18
Momentum

Recent goal-scoring trend (weighted goals signal).

4.31

Match Outcome

Match Outcomeresults breakdown
1010
0.80
Points per Game

Average points per match across the sampled games (max 3).

2.30
20%
Win Rate

Share of sampled matches won.

70%
20%
Draw Rate

Share of sampled matches that ended level.

20%
60%
Loss Rate

Share of sampled matches lost (lower is better).

10%
0%
Clean Sheet15%

Share of matches with no goals conceded.

30%
10%
Failed to Score

Share of matches where the team didn't score (lower is better).

0%

Goal Scoring

Goal Scoringattacking output
1010
1.50
Avg Goals Scored

Goals scored per match across the sampled games.

2.60
90%
Scored > 0.595%

Share of matches where the team scored at least once.

100%
100%
Over 1.5100%

Share of matches with total goals > 1.5.

100%
90%
Over 2.575%

Share of matches with total goals > 2.5.

60%
60%
Over 3.550%

Share of matches with total goals > 3.5 — high-scoring affairs.

40%
90%
BTTS80%

Share of matches where both teams scored.

70%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

40%
30%
Scored Both Halves40%

Share of matches with a goal in both the 1st and 2nd half.

50%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
2.90
Avg Goals Conceded

Goals conceded per match (lower is better).

1.30
0%
Clean Sheet15%

Share of matches with no goals conceded.

30%

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
0%0/10
Leading at HT25%

Share of matches the team led at halftime — fast-start signal.

50%5/10
30%3/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

10%1/10
70%7/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

40%4/10
60%6/10
HT/FT Same Outcome50%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

40%4/10
0/0
Led at HT → Won

Of matches led at HT, share converted into a full-time win — closing strength.

80%4/5
29%2/7
Trailed at HT → Recovered64%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

100%4/4

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
20%
0-15'16%

Hot starts — share of the team's goals scored in the opening 15 minutes.

12%
13%
16-30'20%

Early control — share scored between the 16th and 30th minute.

27%
7%
31-45'5%

Pre-HT push — share scored in the run-up to halftime.

4%
20%
46-60'20%

Restart wave — share scored in the first 15 minutes after HT.

19%
7%
61-75'9%

Game-state shift — share scored between minutes 61 and 75.

12%
33%
76-90+'30%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

27%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
30%3/10
Scored First45%

Share of matches where the team opened the scoring — fast-start signal.

60%6/10
70%7/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

40%4/10
33%1/3
Win when Scoring First58%

Of matches the team scored first, share converted into a win — closing strength after the opener.

83%5/6
14%1/7
Win when Conceding First32%

Of matches conceding first, share rescued into a win — comeback strength.

50%2/4
9'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

29'
27'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

32'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
50%5/10
Scored after 75'50%

Share of matches with a late goal scored by the team — late finishers signal.

50%5/10
50%5/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

10%1/10
100%2/2
Lead Saved after 75'100%

Of matches leading at 75', share closed out for a win — closing strength.

100%4/4
0%0/2
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/4
20%2/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

30%3/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
100%15/15
Open-Play Share100%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%26/26
0%0/15
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/26
0%0/15
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/26
10%3/29
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

8%1/13
0%0/29
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/13

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
100%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

100%

Venue Edge

Venue EdgeII at home · Flekkerøy on the road
45
0.25
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.60
0%0/4
Win Rate20%

Share of sampled matches won.

40%2/5
75%3/4
Loss Rate

Share of sampled matches lost (lower is better).

20%1/5
1.50
Avg Goals Scored

Goals scored per match across the sampled games.

1.80
3.50
Avg Goals Conceded

Goals conceded per match (lower is better).

1.40
0%0/4
Clean Sheet10%

Share of matches with no goals conceded.

20%1/5
100%4/4
BTTS90%

Share of matches where both teams scored.

80%4/5
100%4/4
Over 2.570%

Share of venue matches with total goals > 2.5.

40%2/5